Tuesday, 23 October 2007

Towards an Ontologocal Language for Game Analysis

1. "gameness" of games

ex) 'horror factor in game' -> Horror is one of gameness.


2. ontology
- philosophycal term : 존재론?
- computer science term : relationship of data, database, context, etc.



  • traditional view : similarity
  • prototype view : alternative

  • we must forget ontology as philosophical mean, so we can understand ontology of games in this paper.
    Developing a game ontology that identify structure element of games, its relationships between them, and dorgarnize it.


    3. Interactivity
    How can we understand interactivity in games?

    • Hardware : Player and Device
    • Software : Player and Interface
      Player and Another Player


    4. Space

    Representation -> Space Invaders : 3D
    Gameworld ----> Space Invaders has a 2D Gameworld
    Gameplay -----> The space of movement for the player is only 1D



    5. Regulation of Gameplay Over Time

    "Level", "Wave", "Checkpoint"
    a form of Segmentation of Gameplay regulation (by the software.)


    ※ This paper seems to just educational not practical.

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